State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 Anime Games Performance on Unified Platform in Australia Q3 2024

Explore the performance trends of the top 5 anime games in Australia during Q3 2024, revealing insights into downloads, revenue, and active users.

Top 5 Anime Games Performance on Unified Platform in Australia Q3 2024

In the third quarter of 2024, the Australian anime gaming market saw significant activity across top titles, with each game displaying unique trends in downloads, revenue, and active users. Here, we delve into the performance metrics of the top five anime games, as reported by Sensor Tower.

Solo Leveling:Arise, published by Netmarble Corporation, experienced a gradual decline in weekly revenue. Starting at $36.3K in early July, it tapered to $12.6K by the end of September. Downloads also decreased from 6.9K to 2K during the same period. However, weekly active users showed a positive trend, increasing from 59.7K to 71.4K, indicating a loyal user base.

DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw a peak in revenue of $125K in the second week of July, before settling to $58.5K by the end of the quarter. Downloads remained relatively stable, fluctuating between 1.7K and 1.4K. Active users consistently hovered around the 25K mark, demonstrating steady engagement.

ONE PIECE Bounty Rush also from Bandai Namco Entertainment Inc., showed a notable spike in revenue, reaching $20.4K mid-August, before concluding September at $12.9K. Downloads and active users maintained a steady pace, with the former ranging from 790 to 977 and the latter fluctuating slightly around 10K.

Yu-Gi-Oh! Master Duel, published by KONAMI, saw a moderate revenue increase, peaking at $9.1K in early August and ending at $5.6K. Weekly downloads remained consistent, averaging around 700. Active users were stable, maintaining a slight increase from 10.4K to 10.7K, suggesting a committed player base.

Finally, DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. achieved its highest revenue of $140K in the second week of July, closing the quarter at $42.9K. Downloads were steady, ranging from 807 to 626, while active users experienced minor fluctuations, concluding the quarter at approximately 8.4K.

These insights, derived from Sensor Tower's comprehensive data, highlight the diverse landscape of anime games in Australia. For a deeper dive into these metrics and more, visit Sensor Tower for a closer look at the app economy.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024